Jul 27, 2006, 07:21 PM // 19:21
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#1
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Guest01
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ncsoft told me to post this here
*** This post is a concern I sent to ncsoft about Guild Wars, their response was that rather than speak to them directly, I post this on your fansite. ***
*** I apologise to the fansite users who have to put up with my futile attempt to be heard. Thank you for your understanding. ***
Please, I am asking you ro reconsider what you are turning Guild Wars into. I understand changes in armor, weapons and such to ensure gameplay balance. What I don't understand are the changes in gameplay itself.
Why are you blocking farming when everything (armor especially) is so expensive? I guess I won't by dying my armor black any time soon.
And now I hear runs will soon be blocked?! This is a mmorpg, it's a GOOD thing that people are finding and creating professions for themselves. This is just evidence that your mmo is becoming a thriving community of people.
There is a small number of very vocal people making you think everybody hates these things, but it's just not so. The majority of us love what Guild Wars is, and hate what it's becoming! Don't let the few, angry voices make you turn your game into a single player, mission based adventure - with chat.
Give us the freedom to make this world as great as you envisioned it in the beginning! We won't let you down!
Bill
aka
Jada Alia Fyre (W/E lvl 20)
Slytheran N Fyre (E/N lvl 12)
Brandy Jada Fyre (A/Ri lvl 15)
Summer Glau Fyre (R/Me lvl 09)
Last edited by mrvrod; Jul 27, 2006 at 07:32 PM // 19:32..
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Jul 27, 2006, 07:32 PM // 19:32
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#2
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Wilds Pathfinder
Join Date: May 2006
Guild: Hooded Reavers of Eternal Life(Ankh)
Profession: R/
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They aren't 'blocking farming'. Farm all you want just rotate around and don't repeatedly do the same few creatures right outside a town.
Factions eliminated much of the runable areas that are so popular in Prophecies and I don't care about running but I do like the ability to explore the areas to my heart's content and only do missions when I choose to rather than the way it is (all the locked gates) in Factions. But I must have missed whatever you are refering to where they are going to make existing areas unrunable? There are running skills so I doubt ANet is against all runners.
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Jul 27, 2006, 07:35 PM // 19:35
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#3
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Desert Nomad
Join Date: Oct 2005
Location: Richmond, British Columbia, Kanada
Guild: Demon of the Fall [Opet]
Profession: Mo/Me
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Quote:
Originally Posted by Pkest
But I must have missed whatever you are refering to where they are going to make existing areas unrunable? There are running skills so I doubt ANet is against all runners.
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Stick in more slow spells on monsters? Iono o.o
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Jul 27, 2006, 07:41 PM // 19:41
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#4
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Underworld Spelunker
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[QUOTE=mrvrod]
Quote:
Why are you blocking farming when everything (armor especially) is so expensive? I guess I won't by dying my armor black any time soon.
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they are not blocking farming but are trying to stop bots
Quote:
And now I hear runs will soon be blocked?! This is a mmorpg, it's a GOOD thing that people are finding and creating professions for themselves. This is just evidence that your mmo is becoming a thriving community of people.
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repeat after me
this is not an MMORPG
ANET from the owners down to customer relations have stated GW is NOT an MMORPG
the only people who have called it an MMORPG are game magazines/online game sites who , being unable to reach their readership without putting something into a familiar cubbyhole say it is an MMORPG
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Jul 27, 2006, 07:55 PM // 19:55
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#5
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Guest01
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By blocking running, I am referring to characters who earn a living (in GW not rl) by charging other characters a fee to 'run' them to other, desirable, areas. The 'runner' literally runs by monsters and gets the party to the agreed upon location. Payment is in installments along the way so nobody gets scammed (usually). Runners who ask for payment up-front are NOT runners, they are scammers and will disappear as soon as they get a full party of dupes.
Some people may believe that each person should make it to these areas on their own. Some may even look upon it as cheating. If you do, then don't pay someone to run you somewhere.
This form of 'running' is already blocked in factions. I don't know how they distinguish a party of paying characters from a party of non-paying, non-combative characters going somewhere, but they apparently can.
I just don't think our game-related actions should be limited in such a way, as it is a personal decision on how you want your character to progress. That is the main allure of an mmo, the freedom to progress in your own way!
If some in game activity becomes a major headache to all, that activity will be taboo, and all who perform said activity will be outcast, and the community will police itself.
At least that is how I think it should be.
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Jul 27, 2006, 08:06 PM // 20:06
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#6
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Guest01
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[QUOTE=Loviatar]
Quote:
Originally Posted by mrvrod
they are not blocking farming but are trying to stop bots
repeat after me
this is not an MMORPG
ANET from the owners down to customer relations have stated GW is NOT an MMORPG
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Massively Multiplayer (over 2,000,000 units sold!) Online (duh!) Role Playing Game! Well it sure isn't a shooter!
Quote:
Originally Posted by Loviatar
the only people who have called it an MMORPG are game magazines/online game sites who , being unable to reach their readership without putting something into a familiar cubbyhole say it is an MMORPG
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Stop trying to be elite. There's nothing wrong with being in the same category as Everquest and World of Warcraft. And please, address the issues rather than peripheral minutae.
Last edited by mrvrod; Jul 27, 2006 at 08:10 PM // 20:10..
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Jul 27, 2006, 08:17 PM // 20:17
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#7
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Underworld Spelunker
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[QUOTE=mrvrod]
Quote:
Originally Posted by Loviatar
Stop trying to be elite. There's nothing wrong with being in the same category as Everquest and World of Warcraft. And please, address the issues rather than peripheral minutae.
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this is not peripheral as the owners of Anet have stated that this is a new alternative to the traditional MMORPG grindfest and have stated it is not an MMORPG.
there is nothing elite about a simple statement of fact and wow is what we are trying to avoid not immitate.
to each their own but go to where they have what you want
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Jul 27, 2006, 08:18 PM // 20:18
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#8
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Hall Hero
Join Date: Jul 2005
Location: California Canada/BC
Guild: STG Administrator
Profession: Mo/
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This is a ccorpg meaning a cooperative competive online role playing game.they don't mind running but don't like solo farming to much.
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Jul 27, 2006, 08:18 PM // 20:18
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#9
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Krytan Explorer
Join Date: Jul 2006
Profession: Mo/Me
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Did they nerf your favourite farming spot? Find a new one.
Did they stop people from earning cash by running others? Find another way to earn cash.
You said it yourself, players have to adapt to the way the game is changed.
Oh, and Anet calls it a competitive online rpg if I'm not mistaken, not an mmorpg.
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Jul 27, 2006, 08:23 PM // 20:23
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#10
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Guest01
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This IS peripheral, and completely unimportant to the issues I am trying to discuss. Call the mmo issue a disagreement in definition. From this point forward, I will only respond to post that are on topic.
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Jul 27, 2006, 08:29 PM // 20:29
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#11
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Ascalonian Squire
Join Date: Dec 2005
Guild: [FoF] Fear Our Faction
Profession: W/
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When you think about it, the way people were farming, the way they are running... it's all exploits of the game. If some one found a glitch to unlock the whole map without doing anything, they would get rid of it. This is sort of the same idea. When people used to farm, they used to use 55 monks and just kill the same group of monsters over and over, it was just a "trick" for easy items and money. It made the monk professions particularly better for gaining wealth than other professions, so they got rid of the 55 monk's advantages. Now, if they want to get rid of running it's because the warrior (including R/W and other combos) is overall the best runner, and it makes their profession significantly better. Also, the run skills were most likely intended for fleeing a fight more then to run from one area to another without fighting anything. So basically what I'm saying is, thought running and farming was convienent, it kind of cheapens the game. I'm sure many of us of played Online RPGs where the game is great but since everyone has figured out the best way to do everything, no one does anything new.
That's what I think about their nerfing and stuff, although I wish they would bring back nuking in general, without it the elementalist just isn't the same.
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Jul 27, 2006, 08:40 PM // 20:40
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#12
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Guest01
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Quote:
Originally Posted by Tyggen
Did they nerf your favourite farming spot? Find a new one.
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No, they nerfed farming everywhere for everyone! Read some of the other threads on this forum, I did.
Quote:
Originally Posted by Tyggen
Did they stop people from earning cash by running others? Find another way to earn cash.
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And then they put a stop to that, until the only gold you can get is from mission kills and mission rewards.
Quote:
Originally Posted by Tyggen
You said it yourself, players have to adapt to the way the game is changed.
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What I said was undesirable actions to the majority will be community policed, not parental controlled as they are now. I'm 40 years old, I don't need ncsoft playing daddy.
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Jul 27, 2006, 08:55 PM // 20:55
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#13
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Wilds Pathfinder
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I'm pretty sure the reason Arena Net is nerfing so many farming spots is to get rid of ways for bots to get money and, by doing so, discourage farming, although, unfortunatly, this is also making it hard for us players to find ways of making money...
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Jul 27, 2006, 08:55 PM // 20:55
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#14
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Krytan Explorer
Join Date: May 2006
Location: My dog let's me crash at her place.
Guild: POB
Profession: R/
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well. i don't see why people have any copmlaints about running or farming. this isn't like say...wow where you actually have a money-making profession on top of your chosen class. the only way to make money in this game is to farm in one way or another. if they wanted to eliminate solo farming, they should make the payoff for challenge missions...oh i don't know...remotely worth-while. farming is something anyone can do (not just monk primaries and warriors) and it's something most people do. i'm not sure if the anti-farming code was intended to "nerf" bots or all farming.
...and so far i'll take a rt/mo 55 over a mo/w anyday. way easier and less thought-consuming.
Last edited by Voltar; Jul 27, 2006 at 08:58 PM // 20:58..
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Jul 27, 2006, 08:59 PM // 20:59
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#15
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Banned
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mrvrod
don't bother... they send you here on purpose, so you get flamed to death by the loyal @ss-lickers, rather than working on actual problems.
They do what they want to do, which is putting more content ingame to sell it again and again. Upseting existing customers is the least of thier conserns.
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Jul 27, 2006, 09:05 PM // 21:05
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#16
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Lion's Arch Merchant
Join Date: Jul 2006
Location: Ireland
Profession: N/Me
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Em, i dont think how you play the game is defined by your age, is controlled by your parents or anything like that. Their not policing anything lewd or offensive, but balancing out the game. If you actually stopped complaining and go tback into it, modifief your playing habits, i dont know, maybe you'll find the nerf to be a buff. If one profession has an unfair advantage over another, in respects of item drops, PvPing etc. I expect Anet to balance the game. i also expect those people who were playing the 'nerfed' professions to say 'Well that was fun, but now they've forced me to try a different style of play, i will' not 'AHHHHHH OMG those Haxz)rzzzz has n3rfed us, I'm quitting Guild Wras, hope your Happy A-Sux!!!1!11!!'. Adapt.
I dont think they should get rid of running, it isnt an exploit it hightens a persons enjoyment of the game, its fun. I dont think they should get rid of farming, it's not an exploit, it hightens peoples enjoyment of the game, it's fun. i think they should ge t rid of bots, is not fun. i think they should continue to balance the game, to make it fair for everyone.
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Jul 27, 2006, 09:31 PM // 21:31
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#17
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Krytan Explorer
Join Date: Mar 2006
Guild: Team Legacy
Profession: N/
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Quote:
Originally Posted by mrvrod
Massively Multiplayer (over 2,000,000 units sold!) Online (duh!) Role Playing Game! Well it sure isn't a shooter!
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Number of sales doesn't determine whether or not its a MMO. Starcraft has sold millions of copies worldwise and isnt a FPS, but would anyone call it a MMO?
Likewise, Guild Wars isnt an MMO because its PvP based. ANET puts the concentration on the PvP aspect of the game and everytime you see skills or gameplay change its usually due to PvP. Because it so massively towers over PvE, Guild wars is a CORPG.
Quote:
Originally Posted by mrvrod
Stop trying to be elite. There's nothing wrong with being in the same category as Everquest and World of Warcraft. And please, address the issues rather than peripheral minutae.
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Everquest, WoW, and other games like it strive to add more in game content and features to make the games more fun to play and to make the experience more fun. Guild wars rarely adds anything to PvE to do this and the structure of the game in PvE is rigid with bland storylines. If all you wanted in Guild Wars was a MMORPG then you would be better off playing a MUD.
Last edited by CHUIU; Jul 27, 2006 at 09:35 PM // 21:35..
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Jul 27, 2006, 09:55 PM // 21:55
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#18
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Furnace Stoker
Join Date: Oct 2005
Location: Kali
Profession: W/E
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going on side track of main issue....
GW is half MMORPG.
MMORPG = Massively Multiplayer Online Role playing Game
Since GW is massively multiplayer game that is plaied online, and is a rpg, it is true. (However, you can also play most of the PvE part of the game by your self)
However, GW is not a "Traditional" MMORPG
It is trying not to follow the same step as that of WoW, Ultimate, RS, Lineage, and many other.
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Jul 27, 2006, 11:21 PM // 23:21
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#19
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Krytan Explorer
Join Date: Jul 2006
Profession: Mo/Me
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Quote:
Originally Posted by ischuros
Adapt.
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My thought exactly.
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Jul 27, 2006, 11:46 PM // 23:46
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#20
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Lion's Arch Merchant
Join Date: Aug 2005
Location: England, UK
Guild: Clan Dethryche
Profession: Mo/Me
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Quote:
Originally Posted by actionjack
going on side track of main issue....
GW is half MMORPG.
MMORPG = Massively Multiplayer Online Role playing Game
Since GW is massively multiplayer game that is plaied online, and is a rpg, it is true. (However, you can also play most of the PvE part of the game by your self)
However, GW is not a "Traditional" MMORPG
It is trying not to follow the same step as that of WoW, Ultimate, RS, Lineage, and many other.
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how can it be half MMORPG? whats the other half then?
GW is an MMORPG, and as you just stated, not the traditional type. Just because it doesn't follow the same structure as WoW etc etc doesn't change the fact that it's an MMORPG.
And I don't get your point about "(However, you can also play most of the PvE part of the game by your self)"
This is true for a vast majority of MMORPG's.
Quote:
Originally Posted by Loviatar
repeat after me
this is not an MMORPG
ANET from the owners down to customer relations have stated GW is NOT an MMORPG
the only people who have called it an MMORPG are game magazines/online game sites who , being unable to reach their readership without putting something into a familiar cubbyhole say it is an MMORPG
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they stated that its not your traditional MMORPG, get your facts right... if you truely don't believe its an MMORPG, then explain what is it is...
Taken from wikipedia:
Though MMORPGs have evolved considerably, many of them share various characteristics.
- Traditional Dungeons & Dragons style gameplay, including quests, monsters, and loot.
- A system for character development, usually involving levels and experience points.
- An economy, based on trading of items (such as weapons and armor) and a regular currency.
- Guilds or clans, which are organizations of players, whether or not the game actively supports them.
- Game Moderators (or Game Masters, frequently abbreviated to GM), sometimes paid individuals in charge of supervising the world.
Explain to me in this list, which is not associated with GW?
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